Hey tumblr we need to talk

qweety:

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I guess I’ll get on this too. I like my robots nice and large anyway. >:3

(via qweety-deactivated20131214)

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The Two Tragedies of MTMTE and its Aneurotypical Bots

andromedamedrexia:

To emphasize the problematic aspects of MTMTE’s views on mental/emotional illnesses/disabilities, I want to tell you all the stories of two of its aneurotypical characters over the course of the series.

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So you’re saying that Red Alert wasn’t silenced because he discovered (and found proof) that Mr Phase Six Overlord was strapped to the bottom of the ship?

(Source: scarlet-andromeda)

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axel464:

Ok ok, I got a question for the TF fandom.

Does Rung transform into anything? 

I’m very very curious. Because i haven’t come across anything to tell me exactly.

Yeah, he turns into a thing with wheels.

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foureyed-pufferfish:

Finished!  Finally.

I’ve been attempting to render this in Render Man for weeks but every time I tried the Seniors were chewing up all the active memory on the render farm… Mental Ray it is.  The reflections turned out nice.

Created in Maya 2013

Rendered in Mental Ray.

I’d love to be able to see the mesh for this one. Especially since the curved protrusions at the side seems to look a little bit off on the edges. The rest of the detail looks good though. And for what looks like just using a lamp on the inside for the blue glow, it works well. I have a rather old (I made it sometime in 08/09 I think) Matrix model lurking around, if you’d like I could fix it up and show you. Might get some ideas :D

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foureyed-pufferfish:

Created in Maya 2013

Rendered in Mental Ray

Another good model. Like the details and the lighting is good as well :D Also the modeling methods you (probably) used here would likely be good for doing transformers as well.

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foureyed-pufferfish:

My first modeling project.  I’m really pleased with how the lighting turned out.

Modeled in Autodesk Maya 2013.  Rendered using RenderMan.

And you’re off to a good start :D Good work on all the details too. And the lighting is good, what kind of setup did you use for it? I’d be able to offer a bit more crit if it’s possible for you to post a solid wireframe shot, so I can see the mesh topology.

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Rung, and one of his lovely little models.

Rung, and one of his lovely little models.

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medicalmisanthrope said: This feels like it’s turning into a quiz. Sorry about that. Do you rig your models? Or simply move each piece to the point you need it to be at for the shot? I’m assuming you rig them, but it’s worth asking anyway. Blender rigs, right?Last few questions. Did you get formal training to learn how to model? Or is this a self taught hobby? How long have you been modeling? You know what, screw it. Just tell me your life story.

Haha don’t worry about it.

Yes, I do rig them. Without the rig posing them would take HOURS and I’d pretty much have to get it perfect the first time. Blender’s pretty great for rigging, it even has a semi-automatic rigging system for it. You position a basic meta-rig to your character and hit a magic MAEK RIG LOL button and it makes a fancy advanced good-for-animation rig for you. I don’t use that for robots though because they often need crazy ass shit that just doesn’t occur ever in human skeletal systems. Like double knee joints.

No formal training at all. Our 3D teacher at college preferred to not teach much and instead we spent most of our time talking about anime, world of warcraft and other shit with him. Totally self taught. Started around 2007-ish when I said I’d make a model of Optimus Prime for a friend’s birthday so I could have him facepalm and it all really went downhill from there.

If you’d like (and have the time right now) I could fire up a join.me stream and show you the inner workings and stuff of all my models.

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medicalmisanthrope said: Also, when coloring your models, do you use any bit map textures or bump maps, or do you simply change the color on the shader? All of you models are solid surface modeling, correct? No organic modeling involved? So far I’ve only learned solid surface modeling and have been wondering if it would be possible to model characters without organic techniques or programs such as Z-Brush.

I’m super lazy with my texturing because I’m a horrible person. That said I do use some bitmap textures here and there but more often than not as a way to modulate the mixing of materials. I don’t know how familiar you are with the materials system in Cycles but it’s a lot of stuff done in there.

Yep, all solid surface. The closest I get to organic is how much I abuse the subsurf modifier. I find it’s a nice halfway point between NURBS and normal mesh modeling, especially since blender’s NURBS implementation isn’t really the best.

You can definitely model characters without using organic modeling techniques. It all depends on the type of character of course. For people the best way is to model a base mesh normally, getting the basic shape and proportions right, then hurl it into something like Zbrush, Mudbox or blender’s dynamic topology sculpting mode, then do all the important details.

For robots, I’d personally say stick with solid surface. I’ve seen some people do robots in Zbrush and they came out just fine from what I could see. I’ve never used the program so I can’t say if it’s easier or not. I imagine you don’t have to care as much about topology though.

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medicalmisanthrope said: Hi there. This may end up spanning several asks, just to warn you. I am a new animator and have taken quite a liking to modeling. However, I’ve only been doing this for a month or two. That being said, I have a few questions about your work. You use Blender, correct? Do you render in there as well? I’ve noticed some grain in some of your renders. Is that a result of the level of samples you use or the engine itself?

No worries. I enjoy talking about what and how I do the stuff I do :D

Yes, I use blender. I started with blender… 2.46 I think? Back then I did the rendering with Yafray 0.0.9 which is by now, really quite old. These days I render with Blender’s Cycles renderer. The grain is a result of both things you mentioned, since Cycles is a path tracer (that takes a hell of a lot of shortcuts compared to pure path tracers)

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More of Rung. There’s something wrong with his head in relation to the rest of him, because he looks better without it. His head that is.
I think it’s something to do with the shape and size of his face. I think.

I might be able to see what’s wrong in the morning but I’m open to crit if you want.

More of Rung. There’s something wrong with his head in relation to the rest of him, because he looks better without it. His head that is. I think it’s something to do with the shape and size of his face. I think.

I might be able to see what’s wrong in the morning but I’m open to crit if you want.

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I should be sleeping except I’m not.

Stuff that’s ‘OK’ is stuff I can see working, but will probably need convincing that I thoroughly like it, then they’d get upgraded to Fuck Yeah.

The ‘No Thanks’ is more of ‘not interested’ than anything else. Except Fort Max/Overlord.
Unless it’s terrifying awful horrible violent revenge sex.
In which case go right ahead.

I should be sleeping except I’m not.

Stuff that’s ‘OK’ is stuff I can see working, but will probably need convincing that I thoroughly like it, then they’d get upgraded to Fuck Yeah.

The ‘No Thanks’ is more of ‘not interested’ than anything else. Except Fort Max/Overlord. Unless it’s terrifying awful horrible violent revenge sex. In which case go right ahead.

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me: ...oh
primusatemyleg: …are we having another "Well I didn't know I wanted THAT until now" moment again?
me: i do believe so
primusatemyleg: AWFGHsadjlkfhgkjas
primusatemyleg: AHAHAHAHAHAHA
primusatemyleg: THIS IS HAPPENING WITH ALARMING FREQUENCY
me: I KNOW RIGHT LMFAO
primusatemyleg: …something tells me this is going to keep on happening to us
me: undoubtedly
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And tonight’s WIP of Rung. 
His proportions probably look terribly off, that’s because he’s missing bits. And they might be a bit off anyway. I fix that stuff later.

And tonight’s WIP of Rung. His proportions probably look terribly off, that’s because he’s missing bits. And they might be a bit off anyway. I fix that stuff later.

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